Purpose:

To give the student the knowledge, comprehension and tools necessary to create realistic,

three-dimensional sound generation for virtual reality and multimedia.

Contents:

3-D sound: Basic principles, overview of methods, history of auralisation. Commercial 3-D

sound systems: Dolby surround, thx, Q-sound, Roland Sensaura etc.

Binaural recording and synthesis: Obtaining correct eardrum sound pressure, headphone

equalisation, HRTF models, HRTF measurements, verification, and implementational

issues.

Auralisation: Sound field modelling, room impulse response prediction and auralisation,

verification, implementational issues.

Virtual Reality: Immersion, interaction, multi modal environments, dynamic factors, freefield

and reverberant environments, verification, implementing.

Prerequisites:

Human Sound Perception and Psychometry: Module 1 recommended, module 2 required.

Fundamentals of Acoustics recommended. Acoustic transfer functions.

Duration:

1 ECTS

Category:

Project theme course (PE- course)